Once you've got the main game from Steam, you have to buy the Rise Of The Ghosts DLC in-game for 1,500 rage coins, which is £12/$15. Dilapidated buildings, burnt-out cars, a subway tunnel re-purposed into a Metro -style underground shantytown, and just about any other cliche you can think up. Rage 2: Rise of the Ghosts releases on Sept 26 for PC, PlayStation 4, and Xbox One. As for the new zone, Rise Of The Ghosts takes Rage 2 away from the boring old post-apocalyptic desert and drags it to a boring old post-apocalyptic city instead. Your preferences are configured to warn you when images may be sensitive. may not be appropriate for all ages, or may not be appropriate for viewing at work. According to our review, it is an above-average shooter, though with a lackluster story and a very bare open world. Unable to proceed with Rise of the Ghosts DLC :: RAGE 2 General Discussions. More info can be found on Bethesda's website. Rage 2 had a mostly positive reception when it launched back in May. This time, events should unfold in the distant 2185. One cool-looking ability and a few new missions is more than enough to tempt me back. The game RAGE 2 is a continuation of your favorite first-person shooter. As I go on about in my Rage 2 review, the combat is electric. I will have a go, though, on this and the DLC in general. The only mission I can do at this point is. I've fast traveled as well as gone and done a couple other things while I waited hoping something would start. I finished the mission Wasteland Savior and nothing is happening now. Now I'm playing Rise of the Ghosts dlc and I think I found a bug.
It's just a normal motorbike, as far as I can tell, and I'll probably hop on it for two minutes before deciding to stick with my gyrocopter. I played through the base game and beat it without running into the project dagger bug thankfully. The DLC also adds a new area called the Overgrown City, a big laser gun, and the "ghost motorbike". Nabbing people and chucking them back at their friends is exactly my idea of a good time. It doesn't matter though, because combat in Rage is as much about feeling cool as being efficient. I'm not even convinced the new "void" ability is going to be that useful, when I can already create deadly vortexes, do massive ground slams and splatter people against walls just by raising up my palm to them.
I am keen to do this in a videogame that is not Control. More importantly, yesterday's DLC added a new Nanotripe ability that lets you telekinetically hurl people about like in Control. Someone has taken over and experimented on everyone until they've got superpowers though, so that's good.